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Forst Wars (2011-2013)

Frost wars: the rise of fatty sparkles.
Back in 2011 I had the great fortune to collaborate with founder and director Austin Hice on a small
browser based, free to play strategy game. As the art director for the game I had the pleasure of putting together a dream development team. Including some of my favorite artists, designers (and true friends):
Assaf Horowitz (Art), Rustam Hasanov (Art), Abel Salazar (Animation), Jose L Limon (Lead character modeler), Ross Tran (art), Trey Sharp (3D environment artist), Kelvin Huynh (VFX and UI)
Unfortunately the company didn't make it to the finish line due to unexpected circumstances, and most of the hard work that was done on the project was lost. Until I found this dusty thumb drive with some random moments from that production. Thought I sharing it here would be better than the void the game was left in.
Here is a collection of our collaborative effort from that project. Hope you'll enjoy!

Landing page sketch I did for the website

Landing page sketch I did for the website

Designed by myself and modeled by Jose L Limon

Designed by myself and modeled by Jose L Limon

Designed by myself and Assaf Horowitz. Modeled by Jose L Limon

Designed by myself and Assaf Horowitz. Modeled by Jose L Limon

Designed by myself and Assaf Horowitz. Modeled by Jose L Limon

Designed by myself and Assaf Horowitz. Modeled by Jose L Limon

Designed by myself and Assaf Horowitz. Modeled by Jose L Limon

Designed by myself and Assaf Horowitz. Modeled by Jose L Limon

Designed by myself and Assaf Horowitz. Modeled by Jose L Limon

Designed by myself and Assaf Horowitz. Modeled by Jose L Limon

Early Designs by me

Early Designs by me

Early Designs by me

Early Designs by me

Fatty sparkles forest level. Ingame footage (unity)

Fatty sparkles forest level. Ingame footage (unity)

Ingame footage (unity)

Ingame footage (unity)

Ingame footage (unity)

Ingame footage (unity)

The factory level Ingame footage (unity)

The factory level Ingame footage (unity)

Ingame footage (unity)

Ingame footage (unity)

Temple of the ancients level Ingame footage (unity)

Temple of the ancients level Ingame footage (unity)

This illustration was a collaboration between myself, Assaf Horowitz and Rustam Hasanov for a cinematic cut.

This illustration was a collaboration between myself, Assaf Horowitz and Rustam Hasanov for a cinematic cut.

Art by me, Assaf Horowitz and Rustam Hasanov

Art by me, Assaf Horowitz and Rustam Hasanov

Early sketch I did for that cinematic.

Early sketch I did for that cinematic.

Landing page art by me and Jose L Limon

Landing page art by me and Jose L Limon

Design by me

Design by me

Character art by me

Character art by me

Model by Jose L Limon

Model by Jose L Limon

Early landing page art for the alpha by me

Early landing page art for the alpha by me

Early access poster art by me

Early access poster art by me

Early access poster art by me

Early access poster art by me

Early access poster sketch I did

Early access poster sketch I did

One of the many model sheets I've created for the game. This one was based on a design by Assaf Horowitz.

One of the many model sheets I've created for the game. This one was based on a design by Assaf Horowitz.

Early concept exploration by me

Early concept exploration by me

Early 'medic' (he was just an accountant) design art by me

Early 'medic' (he was just an accountant) design art by me

These notes production notes were a fun memory :)

These notes production notes were a fun memory :)

Some more production notes. I don't usually share these, but I really liked the vehicle design Rustam Hasanov did here.

Some more production notes. I don't usually share these, but I really liked the vehicle design Rustam Hasanov did here.

Early concept art for the intern designs by me

Early concept art for the intern designs by me

the intern.

the intern.

Production notes

Production notes

Eskimo grenadier.  Designed by me, and modeled by Jose L Limon.

Eskimo grenadier. Designed by me, and modeled by Jose L Limon.

Eskimo rifleman.  Designed by me, and modeled by Jose L Limon.

Eskimo rifleman. Designed by me, and modeled by Jose L Limon.

The Nurse! possibly the first hero I designed. I wonder why so many alpha players picked her.. 
Final model By Jose L Limon

The Nurse! possibly the first hero I designed. I wonder why so many alpha players picked her..
Final model By Jose L Limon

Wilhelm. Designed by Assaf Horowitz and myself, and modeled by Jose L Limon

Wilhelm. Designed by Assaf Horowitz and myself, and modeled by Jose L Limon

Pearl. Designed by Assaf Horowitz and myself, and modeled by Jose L Limon

Pearl. Designed by Assaf Horowitz and myself, and modeled by Jose L Limon

The good seal, Early design by me

The good seal, Early design by me

Evil seal, early design by me

Evil seal, early design by me

Unity rigging test. I remember really enjoyed posing these guys :)

Unity rigging test. I remember really enjoyed posing these guys :)

Good bunny and evil bunny I designed early on

Good bunny and evil bunny I designed early on

early concept I did for the Evil bunny

early concept I did for the Evil bunny

Early line up

Early line up

Early in game line up

Early in game line up

The sparkles cave design, by myself and Assaf Horowitz. Model by Yanir Tearosh.

The sparkles cave design, by myself and Assaf Horowitz. Model by Yanir Tearosh.

The sparkles cave design, by myself and Assaf Horowitz. Model by Yanir Tearosh.

The sparkles cave design, by myself and Assaf Horowitz. Model by Yanir Tearosh.

Earl concept mockup for the factory level

Earl concept mockup for the factory level

The Hunter. Designed by me and modeled by Jose L Limon.

The Hunter. Designed by me and modeled by Jose L Limon.

Model by Jose L Limon, character design by me.

Model by Jose L Limon, character design by me.

production note

production note

Story bits I've made for a cinematic in the game

Story bits I've made for a cinematic in the game

Story bits I've made for a cinematic in the game

Story bits I've made for a cinematic in the game

Story bits I've made for a cinematic in the game

Story bits I've made for a cinematic in the game

Story bits I've made for a cinematic in the game

Story bits I've made for a cinematic in the game

Sasquatch News. This guy was one probably the most fun hero in the game. And he even had a public TV spot :) 
Designed by Assaf and modeled by Bear Williams. I did the direction and animation for this one.

Sasquatch News. This guy was one probably the most fun hero in the game. And he even had a public TV spot :)
Designed by Assaf and modeled by Bear Williams. I did the direction and animation for this one.

Probably the very first concept art I've done for the game around 2011. Trying to capture what the gameplay would look like. it evolved and changed so much along the way, yet some core elements survived the process.

Probably the very first concept art I've done for the game around 2011. Trying to capture what the gameplay would look like. it evolved and changed so much along the way, yet some core elements survived the process.

First Character design sketch done for thew game.

First Character design sketch done for thew game.

Frost Wars Gameplay Trailer

Eskimo Intro

One of the few photos I have from those days. Thank you for reading this far!

One of the few photos I have from those days. Thank you for reading this far!